Alexandre Nakonechnyj (Grafik-Design) und Lua-Team (PostScript-Code) / Public domain
display.setStatusBar( display.HiddenStatusBar )
local physics = require( "physics" )
physics.start()
physics.setGravity( 0, 10 )
math.randomseed(os.time())
local shape_1 = { 1,-33, 27,-19, 31,14, 10,32, -17,29, -31,9, -28,-15, -13,-27 }
shape_1.density = 1; shape_1.friction = 0.3; shape_1.bounce = 0.2;
local box = display.newImageRect( "images/ground.png", 400, 70 )
box.x = 167
box.y = 460
physics.addBody( box, "static", { density=1, friction=0.3, bounce=0.2 } )
scores = 0
texts = display.newText(scores, 20, 10, native.systemFont, 20)
local function f_ball(event)
local ball = display.newImageRect( "images/ball.png", 70, 70 )
if(math.random() >= 0.5)
then
x = 160 + math.random( 100 )
else
x = 160 - math.random( 100 )
end
ball.x = x
ball.y = 250 - math.random( 100 )
physics.addBody( ball,
{density=shape_1.density, friction=shape_1.friction, bounce=shape_1.bounce, shape=shape_1}
)
local function onTouch()
ball:removeSelf()
ball = nil
scores = scores + 5
texts.text = scores
end
ball:addEventListener("touch", onTouch)
end
local function f_box(event)
local box = display.newImageRect( "images/crate.png", 70, 70 )
box.x = 165
box.y = 260
physics.addBody( box, { density=1, friction=0.3, bounce=0.2 } )
local function onTouch()
box:removeSelf()
box = nil
scores = scores + 10
texts.text = scores
end
box:addEventListener("touch", onTouch)
end
--[[ for i=1,50 do
produceBall()
produceBall2()
end ]]
-- timer.performWithDelay(delay, function, times)
timer.performWithDelay( 1000, f_ball, -1 )
timer.performWithDelay( 1000, f_box, -1 )